Dreadnought
Main responsibilities:
- UX&UI Design:
- User flow, Wireframe,
- Visual guideline, UI Art, Motion graphic,
- Unreal Engine 4 Implementation
Duration: 2016 - 2017
Developer(s): YAGER
Genre(s): Combat flight simulation
Tool(s): Unreal Engine 4
Platform(s): PlayStation 4, Microsoft Windows
Position: UX/UI Designer
Introduction:
Dreadnought puts the player in command of massive capital ships for tactical, team-based warfare in space and across the skies of different planets. Experience points are earned with every battle and can be used to upgrade the spaceships. As a game designer and product owner representative, my core responsibilities were to design and implement game features as well as to drive forward and communicate the overall vision of the game.
← Gameplay video
Some work examples
Lobby Flow & Wireframes
Tutorial UI Design
In game UI Design & UI Styleguide
Thanks for reading!