Dreadnought

Main responsibilities:
-
UX&UI Design:
- User flow, Wireframe,
- Visual guideline, UI Art, Motion graphic,
- Unreal Engine 4 Implementation

Duration: 2016 - 2017
Developer(s): YAGER
Genre(s): Combat flight simulation
Tool(s): Unreal Engine 4
Platform(s): PlayStation 4, Microsoft Windows
Position: UX/UI Designer


Introduction:
Dreadnought puts the player in command of massive capital ships for tactical, team-based warfare in space and across the skies of different planets. Experience points are earned with every battle and can be used to upgrade the spaceships. As a game designer and product owner representative, my core responsibilities were to design and implement game features as well as to drive forward and communicate the overall vision of the game.

Gameplay video


Some work examples


Lobby Flow & Wireframes

Tutorial UI Design

In game UI Design & UI Styleguide


Thanks for reading!

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